- Win
- 35.9%
- ▼14.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 39
- Pick · Ban
- 0.00 · 0.88%
- as Mid · any role
Hecarim Mid on KR, patch 26.20: Conqueror + Sorcery; skill order Q > W > E (each the most played of 39 games).
Low sample. 39 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Adaptive force 58%Flex Adaptive force 100%Defense Health scaling 79%
Every rune with its win rate5 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 69% | 33.3% | 18.6–52.2% |
| Legend: HasteFew games | 67% | 30.8% | 16.5–50.0% |
| ConquerorFew games | 56% | 36.4% | 19.7–57.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus CloakFew games | 85% | 36.4% | 22.2–53.4% |
| CelerityFew games | 77% | 36.7% | 21.9–54.5% |
Questions
What keystone do Hecarim Mid players take on KR?
Conqueror, with Sorcery as the secondary tree, is the most played page: 41% of 39 games in all ranks, patch 26.20, 37.5% win rate.
Which stat shards do Hecarim Mid players pick?
Attack speed, Adaptive force, Health scaling: 36% of 39 games in all ranks, patch 26.20, 42.9% win rate.









