HecarimMid runes

Off-meta Mid

Jungle98%Mid<1%
Win
35.9%
▼14.1 vs Mid
LP a game
—
Not enough games
Games
39
Pick · Ban
0.00 · 0.88%
as Mid · any role
Few games

How we measure

Hecarim Mid on KR, patch 26.20: Conqueror + Sorcery; skill order Q > W > E (each the most played of 39 games).

Low sample. 39 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 58%Flex Adaptive force 100%Defense Health scaling 79%
Every rune with its win rate5 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games69%33.3%18.6–52.2%
Legend: HasteFew games67%30.8%16.5–50.0%
ConquerorFew games56%36.4%19.7–57.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus CloakFew games85%36.4%22.2–53.4%
CelerityFew games77%36.7%21.9–54.5%

Questions

What keystone do Hecarim Mid players take on KR?

Conqueror, with Sorcery as the secondary tree, is the most played page: 41% of 39 games in all ranks, patch 26.20, 37.5% win rate.

Which stat shards do Hecarim Mid players pick?

Attack speed, Adaptive force, Health scaling: 36% of 39 games in all ranks, patch 26.20, 42.9% win rate.