- Win
- 37.8%
- ▼12.2 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 45
- Pick · Ban
- 0.00 · 5.4%
- as Jungle · any role
Illaoi Jungle on KR, last 7 days: Grasp of the Undying + Precision; skill order E > Q > W (each the most played of 45 games).
Low sample. 45 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Sp
Hp
Hp
27% · 25.0% won
Spells
Fl
Sm
Sm
100% · 37.8% won
Skills
››starts W Q E
29% · 50.0% won
BootsPlated Steelcaps40% · 50.0% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Summoner spells
Flash + Smite100% · 37.8% won · 45 gamesFew games
Every option as a table3 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Summoner spells | ||||
| Flash + SmiteFew games | 100% | 37.8% | 25.1%–52.4% | 45 |
| Finished items | ||||
| Black CleaverFew games | 78% | 37.1% | 23.2%–53.7% | 35 |
| Iceborn GauntletFew games | 62% | 50.0% | 32.6%–67.4% | 28 |
Questions
What skill order do Illaoi Jungle players use?
Most often they max E, Q, W and start W, Q, E: 29% of 42 games with a skill order in all ranks, last 7 days, 50.0% win rate.
Which summoner spells do Illaoi Jungle players take?
Flash and Smite, in 100% of 45 games in all ranks, last 7 days, 37.8% win rate.










