- Win
- 38.2%
- ▼11.8 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 55
- Pick · Ban
- 0.01 · 0.20%
- as Jungle · any role
Kassadin Jungle on KR, patch 26.21: Electrocute + Precision; skill order E > W > Q (each the most played of 55 games).
Low sample. 55 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 85%Flex Health scaling 85%Defense Health scaling 100%Set taken in 60% of games
Every rune with its win rate5 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 87% | 35.4% | 23.4–49.6% |
| Sudden ImpactFew games | 80% | 34.1% | 21.9–48.9% |
| Grisly MementosFew games | 53% | 31.0% | 17.3–49.2% |
| ElectrocuteFew games | 42% | 30.4% | 15.6–50.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of MindFew games | 40% | 31.8% | 16.4–52.7% |
Questions
What keystone do Kassadin Jungle players take on KR?
Electrocute, with Precision as the secondary tree, is the most played page: 29% of 55 games in all ranks, patch 26.21, 31.3% win rate.
What other rune page do Kassadin Jungle players use?
First Strike with Domination: 20% of 55 games in all ranks, patch 26.21, 45.5% win rate.
Which stat shards do Kassadin Jungle players pick?
Adaptive force, Health scaling, Health scaling: 60% of 55 games in all ranks, patch 26.21, 33.3% win rate.









