- Win
- 34.7%
- ▼15.3 vs Support
- LP a game
- —
- Not enough games
- Games
- 49
- Pick · Ban
- 0.01 · 0.18%
- as Support · any role
Low sample. 49 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 59%Flex Health scaling 59%Defense Health scaling 100%Set taken in 39% of games
Every rune with its win rate4 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 82% | 37.5% | 24.2–53.0% |
| Sudden ImpactFew games | 80% | 33.3% | 20.6–49.0% |
| ElectrocuteFew games | 47% | 43.5% | 25.6–63.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 49% | 37.5% | 21.2–57.3% |
Questions
What keystone do Kassadin Support players take on KR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 24% of 49 games in all ranks, patch 26.20, 41.7% win rate.
Which stat shards do Kassadin Support players pick?
Adaptive force, Health scaling, Health scaling: 39% of 49 games in all ranks, patch 26.20, 42.1% win rate.








