KassadinSupport runes

Off-meta Support

Mid94%Top5%Support<1%
Win
27.8%
▼22.2 vs Support
LP a game
—
Not enough games
Games
36
Pick · Ban
0.01 · 0.92%
as Support · any role
Few games

How we measure

Kassadin Support on TR, patch 26.21: Electrocute + Resolve (each the most played of 36 games).

Low sample. 36 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 86% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games94%29.4%16.8–46.2%
Ultimate HunterFew games94%29.4%16.8–46.2%
ElectrocuteFew games72%19.2%8.5–37.9%
Grisly MementosFew games72%19.2%8.5–37.9%

Questions

What keystone do Kassadin Support players take on TR?

Electrocute, with Resolve as the secondary tree, is the most played page: 36% of 36 games in all ranks, patch 26.21, 7.7% win rate.

Which stat shards do Kassadin Support players pick?

Adaptive force, Health scaling, Health scaling: 86% of 36 games in all ranks, patch 26.21, 25.8% win rate.