- Win
- 27.8%
- ▼22.2 vs Support
- LP a game
- —
- Not enough games
- Games
- 36
- Pick · Ban
- 0.01 · 0.92%
- as Support · any role
Kassadin Support on TR, patch 26.21: Electrocute + Resolve (each the most played of 36 games).
Low sample. 36 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 86% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 94% | 29.4% | 16.8–46.2% |
| Ultimate HunterFew games | 94% | 29.4% | 16.8–46.2% |
| ElectrocuteFew games | 72% | 19.2% | 8.5–37.9% |
| Grisly MementosFew games | 72% | 19.2% | 8.5–37.9% |
Questions
What keystone do Kassadin Support players take on TR?
Electrocute, with Resolve as the secondary tree, is the most played page: 36% of 36 games in all ranks, patch 26.21, 7.7% win rate.
Which stat shards do Kassadin Support players pick?
Adaptive force, Health scaling, Health scaling: 86% of 36 games in all ranks, patch 26.21, 25.8% win rate.








