NaafiriJungle build

15th of 47 Jungle

Jungle73%Mid20%Top5%
Win
50.6%
▲0.6 vs Jungle
LP a game
+2.50
±0.22
Games
36.9k
a win +22.0 · a loss −17.9
Pick · Ban
3.7 · 11.5%
as Jungle · any role

How we measure

Naafiri Jungle on KR, patch 26.20: Voltaic Cyclosword, Black Cleaver, Death's Dance; Conqueror + Inspiration; skill order Q > E > W (each the most played of 36,892 games).

Build

Most played of 36,892 games

Start

SpHp

64% · 50.5% won

Spells

FlSm

100% · 50.6% won

Skills

starts Q E W

88% · 51.0% won

Items 30.6% of games with a core

  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
4th
  • Ga63.2% won29% pick
  • Dd58.5% won18% pick
  • Eo58.7% won13% pick
5th
  • Ga60.3% won40% pick
  • Eo56.1% won11% pick
  • Dd62.5% won8.7% pick

56.4% won (55.3–57.5) · 7,392 games

BootsIonian Boots of Lucidity50% · 50.6% won

Skill path 85% of games · 52.5% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Voltaic Cyclosword › Black Cleaver › Death's Dance7,392 gamesMost played31%56.4%55% to 58%
  2. Voltaic Cyclosword › Axiom Arc › Serylda's Grudge2,192 games9.1%55.3%53% to 57%
  3. Voltaic Cyclosword › Axiom Arc › Edge of Night1,305 games5.4%58.4%56% to 61%
  4. Voltaic Cyclosword › Black Cleaver › Spear of Shojin1,224 games5.1%56.1%53% to 59%
  5. Voltaic Cyclosword › Black Cleaver › Serpent's Fang982 games4.1%52.8%50% to 56%
  6. Hubris › Voltaic Cyclosword › Axiom Arc572 games2.4%54.9%51% to 59%
  7. Voltaic Cyclosword › Axiom Arc › Spear of Shojin532 games2.2%55.6%51% to 60%
  8. Eclipse › Black Cleaver › Death's Dance454 games1.9%58.6%54% to 63%

Skills

Max order
  1. starts Q E W88%51.0%31,623
  2. starts Q E Q6.2%50.6%2,251
  3. starts Q W E2.6%52.2%943
  4. starts Q E W2.1%50.2%753
  5. starts Q W E0.6%50.0%222

Starting items

Scorchclaw Pup + Health Potion64% · 50.5% won · 23,552 games
  • Scorchclaw Pup Highest win26%52.1% won
  • Gustwalker Hatchling + Health Potion 6.3%46.6% won

Boots

Ionian Boots of Lucidity50% · 50.6% won · 18,371 games
  • Plated Steelcaps 20%51.2% won
  • Mercury's Treads Highest win14%54.6% won

Summoner spells

Flash + Smite100% · 50.6% won · 36,711 games
  • Smite + Ignite 0.4%56.7% won
Every option as a table52 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Voltaic Cyclosword › Black Cleaver › Death's Dance31%56.4%55.3%–57.5%7,392
Voltaic Cyclosword › Axiom Arc › Serylda's Grudge9.1%55.3%53.2%–57.4%2,192
Voltaic Cyclosword › Axiom Arc › Edge of Night5.4%58.4%55.7%–61.0%1,305
Voltaic Cyclosword › Black Cleaver › Spear of Shojin5.1%56.1%53.3%–58.8%1,224
Voltaic Cyclosword › Black Cleaver › Serpent's Fang4.1%52.8%49.6%–55.9%982
Hubris › Voltaic Cyclosword › Axiom Arc2.4%54.9%50.8%–58.9%572
Voltaic Cyclosword › Axiom Arc › Spear of Shojin2.2%55.6%51.4%–59.8%532
Eclipse › Black Cleaver › Death's Dance1.9%58.6%54.0%–63.0%454
4th item, of 12,345 games that reached it
Guardian Angel29%63.2%61.6%–64.7%3,614
Death's Dance18%58.5%56.4%–60.5%2,195
Edge of Night13%58.7%56.3%–61.1%1,629
Serylda's Grudge8.5%61.3%58.3%–64.2%1,048
Spear of Shojin8.0%56.9%53.8%–59.9%990
Serpent's Fang7.7%55.9%52.7%–59.0%954
5th item, of 4,218 games that reached it
Guardian Angel40%60.3%57.9%–62.6%1,667
Edge of Night11%56.1%51.5%–60.5%471
Death's Dance8.7%62.5%57.5%–67.3%368
Serpent's Fang7.2%56.2%50.6%–61.7%306
Spear of Shojin7.2%60.3%54.7%–65.6%302
Maw of Malmortius4.8%55.2%48.3%–61.9%201
Boots
Ionian Boots of Lucidity50%50.6%49.9%–51.4%18,371
Plated Steelcaps20%51.2%50.0%–52.3%7,251
Mercury's Treads14%54.6%53.2%–55.9%5,238
No boots12%42.9%41.5%–44.3%4,516
Gluttonous Greaves3.6%57.8%55.1%–60.4%1,327
Starting items
Scorchclaw Pup + Health Potion64%50.5%49.9%–51.1%23,552
Scorchclaw Pup26%52.1%51.1%–53.1%9,591
Gustwalker Hatchling + Health Potion6.3%46.6%44.6%–48.6%2,309
Gustwalker Hatchling2.9%48.9%46.0%–51.9%1,081
Summoner spells
Flash + Smite100%50.6%50.1%–51.1%36,711
Smite + Ignite0.4%56.7%48.7%–64.3%150
Skill order
Max Q E W · starts Q E W88%51.0%50.5%–51.6%31,623
Max Q E W · starts Q E Q6.2%50.6%48.5%–52.6%2,251
Max Q E W · starts Q W E2.6%52.2%49.0%–55.4%943
Max Q W E · starts Q E W2.1%50.2%46.6%–53.8%753
Max Q W E · starts Q W E0.6%50.0%43.5%–56.5%222
First 11 skill points
Q E W Q Q R Q E Q E R85%52.5%51.9%–53.1%28,455
Q E Q W Q R Q E Q E R6.2%52.3%50.1%–54.4%2,061
Q W E Q Q R Q E Q E R2.5%54.1%50.7%–57.5%835
Q E W Q Q R Q E Q W R0.9%49.3%43.7%–55.0%298
Q E W Q Q R Q W Q W R0.9%51.6%45.8%–57.4%283
Q E W Q Q R Q W Q E R0.8%51.4%45.3%–57.5%253
Finished items
Axiom Arc28%53.8%52.9%–54.8%10,247
Guardian Angel16%63.4%62.1%–64.6%5,847
Edge of Night13%57.4%56.1%–58.8%4,836
Serylda's Grudge13%56.7%55.2%–58.1%4,727
Spear of Shojin13%55.4%54.0%–56.8%4,718
Hubris12%51.3%49.8%–52.7%4,574
Eclipse11%50.2%48.7%–51.7%4,215
Serpent's Fang9.4%53.0%51.4%–54.7%3,464
Bastionbreaker3.6%57.4%54.7%–60.1%1,313
Maw of Malmortius3.4%55.9%53.2%–58.6%1,261

Questions

What do Naafiri Jungle players build first on KR?

The most played core is Voltaic Cyclosword, then Black Cleaver, then Death's Dance: 20% of 36,892 games in all ranks, patch 26.20, 56.4% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 88% of 36,128 games with a skill order in all ranks, patch 26.20, 51.0% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 100% of 36,892 games in all ranks, patch 26.20, 50.6% win rate.