- Win
- 50.0%
- ▼0.0 vs Top
- LP a game
- —
- Not enough games
- Games
- 40
- Pick · Ban
- 0.00 · 0.26%
- as Top · any role
Nami Top on KR, patch 26.20: Electrocute + Inspiration; skill order W > Q > E (each the most played of 40 games).
Low sample. 40 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
InspirationSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 93% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 75% | 50.0% | 33.2–66.9% |
| Cheap ShotFew games | 75% | 50.0% | 33.2–66.9% |
| Grisly MementosFew games | 75% | 50.0% | 33.2–66.9% |
| Relentless HunterFew games | 75% | 50.0% | 33.2–66.9% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 73% | 48.3% | 31.4–65.6% |
| Magical FootwearFew games | 65% | 46.2% | 28.8–64.5% |
Questions
What keystone do Nami Top players take on KR?
Electrocute, with Inspiration as the secondary tree, is the most played page: 65% of 40 games in all ranks, patch 26.20, 46.2% win rate.
Which stat shards do Nami Top players pick?
Adaptive force, Adaptive force, Health scaling: 93% of 40 games in all ranks, patch 26.20, 46.0% win rate.










