NamiTop runes

Off-meta Top

Support100%Top<1%
Win
50.0%
▼0.0 vs Top
LP a game
—
Not enough games
Games
40
Pick · Ban
0.00 · 0.26%
as Top · any role
Few games

How we measure

Nami Top on KR, patch 26.20: Electrocute + Inspiration; skill order W > Q > E (each the most played of 40 games).

Low sample. 40 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 93% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games75%50.0%33.2–66.9%
Cheap ShotFew games75%50.0%33.2–66.9%
Grisly MementosFew games75%50.0%33.2–66.9%
Relentless HunterFew games75%50.0%33.2–66.9%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games73%48.3%31.4–65.6%
Magical FootwearFew games65%46.2%28.8–64.5%

Questions

What keystone do Nami Top players take on KR?

Electrocute, with Inspiration as the secondary tree, is the most played page: 65% of 40 games in all ranks, patch 26.20, 46.2% win rate.

Which stat shards do Nami Top players pick?

Adaptive force, Adaptive force, Health scaling: 93% of 40 games in all ranks, patch 26.20, 46.0% win rate.