- Win
- 47.4%
- ▼2.6 vs Top
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.01 · 0.58%
- as Top · any role
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 85%Flex Adaptive force 85%Defense Health scaling 57%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield BashFew games | 40% | 39.1% | 22.2–59.2% |
| Bone PlatingFew games | 37% | 52.4% | 32.4–71.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 47% | 48.2% | 30.7–66.0% |
| ElectrocuteFew games | 46% | 46.2% | 28.8–64.5% |
| Sudden ImpactFew games | 46% | 46.2% | 28.8–64.5% |
| Sixth SenseFew games | 37% | 42.9% | 24.5–63.5% |
Questions
What keystone do Rakan Top players take on KR?
Electrocute, with Resolve as the secondary tree, is the most played page: 26% of 57 games in all ranks, last 7 days, 46.7% win rate.
What other rune page do Rakan Top players use?
Grasp of the Undying with Sorcery: 21% of 57 games in all ranks, last 7 days, 33.3% win rate.
Which stat shards do Rakan Top players pick?
Adaptive force, Adaptive force, Health scaling: 40% of 57 games in all ranks, last 7 days, 52.2% win rate.










