RakanTop runes

Off-meta Top

Support99%Top<1%
Win
47.4%
▼2.6 vs Top
LP a game
—
Not enough games
Games
57
Pick · Ban
0.01 · 0.58%
as Top · any role
Few games

How we measure

Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.

Low sample. 57 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 85%Flex Adaptive force 85%Defense Health scaling 57%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games40%39.1%22.2–59.2%
Bone PlatingFew games37%52.4%32.4–71.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games47%48.2%30.7–66.0%
ElectrocuteFew games46%46.2%28.8–64.5%
Sudden ImpactFew games46%46.2%28.8–64.5%
Sixth SenseFew games37%42.9%24.5–63.5%

Questions

What keystone do Rakan Top players take on KR?

Electrocute, with Resolve as the secondary tree, is the most played page: 26% of 57 games in all ranks, last 7 days, 46.7% win rate.

What other rune page do Rakan Top players use?

Grasp of the Undying with Sorcery: 21% of 57 games in all ranks, last 7 days, 33.3% win rate.

Which stat shards do Rakan Top players pick?

Adaptive force, Adaptive force, Health scaling: 40% of 57 games in all ranks, last 7 days, 52.2% win rate.