RakanTop runes

Off-meta Top

Support98%Top<1%
Win
52.5%
▲2.5 vs Top
LP a game
—
Not enough games
Games
59
Pick · Ban
0.01 · 0.28%
as Top · any role
Few games

How we measure

Rakan Top on NA, patch 26.21: Grasp of the Undying + Sorcery; skill order W > Q > E (each the most played of 59 games).

Low sample. 59 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 57%Flex Adaptive force 84%Defense Health scaling 82%Set taken in 32% of games
Every rune with its win rate3 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Gathering StormFew games36%52.4%32.4–71.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games39%52.2%33.0–70.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Grasp of the UndyingFew games42%64.0%44.5–79.8%

Questions

What keystone do Rakan Top players take on NA?

Grasp of the Undying, with Sorcery as the secondary tree, is the most played page: 24% of 59 games in all ranks, patch 26.21, 57.1% win rate.

What other rune page do Rakan Top players use?

Electrocute with Sorcery: 17% of 59 games in all ranks, patch 26.21, 60.0% win rate.

Which stat shards do Rakan Top players pick?

Adaptive force, Adaptive force, Health scaling: 32% of 59 games in all ranks, patch 26.21, 42.1% win rate.