RakanTop runes

Off-meta Top

Support99%Top<1%
Win
43.4%
▼6.6 vs Top
LP a game
—
Not enough games
Games
53
Pick · Ban
0.01 · 0.58%
as Top · any role
Few games

How we measure

Rakan Top on KR, patch 26.20: Electrocute + Resolve; skill order W > Q > E (each the most played of 53 games).

Low sample. 53 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 87%Flex Adaptive force 87%Defense Health scaling 58%Set taken in 42% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games43%39.1%22.2–59.2%
Bone PlatingFew games40%52.4%32.4–71.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games47%44.0%26.7–62.9%
Sudden ImpactFew games47%44.0%26.7–62.9%
Ultimate HunterFew games47%44.0%26.7–62.9%
Sixth SenseFew games38%40.0%21.9–61.3%

Questions

What keystone do Rakan Top players take on KR?

Electrocute, with Resolve as the secondary tree, is the most played page: 28% of 53 games in all ranks, patch 26.20, 46.7% win rate.

What other rune page do Rakan Top players use?

Grasp of the Undying with Sorcery: 23% of 53 games in all ranks, patch 26.20, 33.3% win rate.

Which stat shards do Rakan Top players pick?

Adaptive force, Adaptive force, Health scaling: 42% of 53 games in all ranks, patch 26.20, 50.0% win rate.