- Win
- 43.4%
- ▼6.6 vs Top
- LP a game
- —
- Not enough games
- Games
- 53
- Pick · Ban
- 0.01 · 0.58%
- as Top · any role
Rakan Top on KR, patch 26.20: Electrocute + Resolve; skill order W > Q > E (each the most played of 53 games).
Low sample. 53 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 87%Flex Adaptive force 87%Defense Health scaling 58%Set taken in 42% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield BashFew games | 43% | 39.1% | 22.2–59.2% |
| Bone PlatingFew games | 40% | 52.4% | 32.4–71.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 47% | 44.0% | 26.7–62.9% |
| Sudden ImpactFew games | 47% | 44.0% | 26.7–62.9% |
| Ultimate HunterFew games | 47% | 44.0% | 26.7–62.9% |
| Sixth SenseFew games | 38% | 40.0% | 21.9–61.3% |
Questions
What keystone do Rakan Top players take on KR?
Electrocute, with Resolve as the secondary tree, is the most played page: 28% of 53 games in all ranks, patch 26.20, 46.7% win rate.
What other rune page do Rakan Top players use?
Grasp of the Undying with Sorcery: 23% of 53 games in all ranks, patch 26.20, 33.3% win rate.
Which stat shards do Rakan Top players pick?
Adaptive force, Adaptive force, Health scaling: 42% of 53 games in all ranks, patch 26.20, 50.0% win rate.










