- Win
- 51.3%
- ▲1.3 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 39
- Pick · Ban
- 0.01 · 1.4%
- as Jungle · any role
Low sample. 39 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
InspirationSecondary
ShardsOffense Ability haste 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 85% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 87% | 50.0% | 34.1–65.9% |
| AftershockFew games | 82% | 53.1% | 36.4–69.1% |
| Shield BashFew games | 82% | 53.1% | 36.4–69.1% |
| Bone PlatingFew games | 82% | 46.9% | 30.9–63.6% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 62% | 54.2% | 35.1–72.1% |
| Hextech FlashtraptionFew games | 56% | 50.0% | 30.7–69.3% |
Questions
What keystone do Rell Jungle players take on KR?
Aftershock, with Inspiration as the secondary tree, is the most played page: 49% of 39 games in all ranks, patch 26.20, 57.9% win rate.
Which stat shards do Rell Jungle players pick?
Ability haste, Health scaling, Health scaling: 85% of 39 games in all ranks, patch 26.20, 51.5% win rate.










