- Win
- 52.4%
- ▲2.4 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 42
- Pick · Ban
- 0.02 · 1.3%
- as Jungle · any role
Low sample. 42 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Ability haste 100%Flex Health scaling 87%Defense Health scaling 87%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 86% | 52.8% | 37.0–68.0% |
| AftershockFew games | 81% | 52.9% | 36.7–68.6% |
| Shield BashFew games | 79% | 54.6% | 38.0–70.2% |
| UnflinchingFew games | 79% | 54.6% | 38.0–70.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 57% | 66.7% | 46.7–82.0% |
| Legend: HasteFew games | 55% | 65.2% | 44.9–81.2% |
Questions
What keystone do Rell Jungle players take on LAS?
Aftershock, with Precision as the secondary tree, is the most played page: 55% of 42 games in all ranks, patch 26.20, 65.2% win rate.
Which stat shards do Rell Jungle players pick?
Ability haste, Health scaling, Health scaling: 81% of 42 games in all ranks, patch 26.20, 55.9% win rate.










