SeraphineJungle runes

Off-meta Jungle

Support96%Jungle<1%
Win
46.3%
▼3.7 vs Jungle
LP a game
—
Not enough games
Games
41
Pick · Ban
0.00 · 4.1%
as Jungle · any role
Few games

How we measure

Seraphine Jungle on KR, patch 26.20: Blackfire Torch, Rylai's Crystal Scepter, Shadowflame; Arcane Comet + Inspiration; skill order Q > W > E (each the most played of 41 games).

Low sample. 41 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Ability haste 100%Flex Adaptive force 100%Defense Health 100%Set taken in 90% of games
Every rune with its win rate4 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games95%46.2%31.6–61.4%
Manaflow BandFew games93%47.4%32.5–62.7%
ScorchFew games78%50.0%33.6–66.4%
Arcane CometFew games66%55.6%37.3–72.4%

Questions

What keystone do Seraphine Jungle players take on KR?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 37% of 41 games in all ranks, patch 26.20, 46.7% win rate.

Which stat shards do Seraphine Jungle players pick?

Ability haste, Adaptive force, Health: 90% of 41 games in all ranks, patch 26.20, 46.0% win rate.