- Win
- 46.3%
- ▼3.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 41
- Pick · Ban
- 0.00 · 4.1%
- as Jungle · any role
Seraphine Jungle on KR, patch 26.20: Blackfire Torch, Rylai's Crystal Scepter, Shadowflame; Arcane Comet + Inspiration; skill order Q > W > E (each the most played of 41 games).
Low sample. 41 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Ability haste 100%Flex Adaptive force 100%Defense Health 100%Set taken in 90% of games
Every rune with its win rate4 runes · 1 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 95% | 46.2% | 31.6–61.4% |
| Manaflow BandFew games | 93% | 47.4% | 32.5–62.7% |
| ScorchFew games | 78% | 50.0% | 33.6–66.4% |
| Arcane CometFew games | 66% | 55.6% | 37.3–72.4% |
Questions
What keystone do Seraphine Jungle players take on KR?
Arcane Comet, with Inspiration as the secondary tree, is the most played page: 37% of 41 games in all ranks, patch 26.20, 46.7% win rate.
Which stat shards do Seraphine Jungle players pick?
Ability haste, Adaptive force, Health: 90% of 41 games in all ranks, patch 26.20, 46.0% win rate.








