- Win
- 46.6%
- ▼3.4 vs Jungle
- LP a game
- +0.30
- ±2.93
- Games
- 206
- a win +22.2 · a loss −18.4
- Pick · Ban
- 0.02 · 0.95%
- as Jungle · any role
Tahm Kench Jungle on KR, patch 26.20: Heartsteel, Dusk and Dawn, Thornmail; Grasp of the Undying + Precision; skill order Q > W > E (each the most played of 206 games).
Low sample. 206 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
28% · 59.7% won
Spells
Sm
96% · 46.5% won
Skills
71% · 50.0% won
Items 13.1% of games with a core
- Heartsteel
- Dusk and Dawn
- Thornmail
- Th
40.0% won24% pick
53.9% won (29.1–76.8) · 13 games
Skill path 68% of games · 51.2% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts Q W E71%50.0%142
Starting items
- Scorchclaw Pup + Health Potion Few games26%35.9% won
- Mosstomper Seedling + Health Potion Few games24%49.0% won
Boots
- Mercury's Treads Few games28%55.2% won
- Boots of Swiftness Few games18%54.1% won
Summoner spells
Every option as a table13 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Plated SteelcapsFew games | 36% | 39.2% | 28.9%–50.6% | 74 |
| Mercury's TreadsFew games | 28% | 55.2% | 42.4%–67.3% | 58 |
| Boots of SwiftnessFew games | 18% | 54.1% | 38.4%–69.0% | 37 |
| No bootsFew games | 14% | 44.8% | 28.4%–62.5% | 29 |
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 28% | 59.7% | 46.7%–71.4% | 57 |
| Scorchclaw Pup + Health PotionFew games | 26% | 35.9% | 24.3%–49.3% | 53 |
| Mosstomper Seedling + Health PotionFew games | 24% | 49.0% | 35.6%–62.5% | 49 |
| Mosstomper SeedlingFew games | 12% | 41.7% | 24.5%–61.2% | 24 |
| Summoner spells | ||||
| Flash + Smite | 96% | 46.5% | 39.7%–53.4% | 198 |
| Skill order | ||||
| Max Q W E · starts Q W E | 71% | 50.0% | 41.9%–58.1% | 142 |
| First 11 skill points | ||||
| Q W E Q Q R Q W Q W R | 68% | 51.2% | 42.4%–60.0% | 121 |
| Finished items | ||||
| Sunfire AegisFew games | 22% | 53.3% | 39.1%–67.1% | 45 |
| Spirit VisageFew games | 16% | 72.7% | 55.8%–84.9% | 33 |
Questions
What do Tahm Kench Jungle players build first on KR?
The most played core is Heartsteel, then Dusk and Dawn, then Thornmail: 6% of 206 games in all ranks, patch 26.20, 53.9% win rate.
What skill order do Tahm Kench Jungle players use?
Most often they max Q, W, E and start Q, W, E: 71% of 201 games with a skill order in all ranks, patch 26.20, 50.0% win rate.
Which summoner spells do Tahm Kench Jungle players take?
Flash and Smite, in 96% of 206 games in all ranks, patch 26.20, 46.5% win rate.



























