- Win
- 32.3%
- ▼17.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 31
- Pick · Ban
- 0.00 · 8.2%
- as Jungle · any role
Low sample. 31 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 90% | 28.6% | 15.3–47.1% |
| Grisly MementosFew games | 87% | 29.6% | 15.9–48.5% |
| ElectrocuteFew games | 74% | 21.7% | 9.7–41.9% |
| Taste of BloodFew games | 74% | 26.1% | 12.6–46.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 81% | 32.0% | 17.2–51.6% |
| Manaflow BandFew games | 77% | 29.2% | 14.9–49.2% |
Questions
What keystone do Vex Jungle players take on KR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 68% of 31 games in all ranks, last 7 days, 23.8% win rate.
Which stat shards do Vex Jungle players pick?
Attack speed, Adaptive force, Health scaling: 90% of 31 games in all ranks, last 7 days, 28.6% win rate.










