VexJungle runes

Off-meta Jungle

Mid95%Jungle<1%
Win
33.3%
▼16.7 vs Jungle
LP a game
—
Not enough games
Games
30
Pick · Ban
0.00 · 8.2%
as Jungle · any role
Few games

How we measure

Vex Jungle on KR, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 30 games).

Low sample. 30 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games90%29.6%15.9–48.5%
Grisly MementosFew games87%30.8%16.5–50.0%
ElectrocuteFew games73%22.7%10.1–43.4%
Taste of BloodFew games73%27.3%13.2–48.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games80%33.3%18.0–53.3%
Manaflow BandFew games77%30.4%15.6–50.9%

Questions

What keystone do Vex Jungle players take on KR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 67% of 30 games in all ranks, patch 26.20, 25.0% win rate.

Which stat shards do Vex Jungle players pick?

Attack speed, Adaptive force, Health scaling: 90% of 30 games in all ranks, patch 26.20, 29.6% win rate.