- Win
- 22.8%
- ▼27.2 vs Mid
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.01 · 8.6%
- as Mid · any role
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 57%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 75% | 23.3% | 13.2–37.7% |
| ScorchFew games | 72% | 26.8% | 15.7–41.9% |
| TranscendenceFew games | 68% | 23.1% | 12.7–38.3% |
| Summon AeryFew games | 44% | 24.0% | 11.5–43.4% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut DownFew games | 42% | 20.8% | 9.2–40.5% |
| Presence of MindFew games | 40% | 26.1% | 12.6–46.5% |
Questions
What keystone do Yuumi Mid players take on KR?
Summon Aery, with Resolve as the secondary tree, is the most played page: 28% of 57 games in all ranks, last 7 days, 18.8% win rate.
What other rune page do Yuumi Mid players use?
Arcane Comet with Precision: 19% of 57 games in all ranks, last 7 days, 18.2% win rate.
Which stat shards do Yuumi Mid players pick?
Adaptive force, Adaptive force, Health scaling: 40% of 57 games in all ranks, last 7 days, 21.7% win rate.










