YuumiMid runes

Off-meta Mid

Support100%Mid<1%
Win
21.8%
▼28.2 vs Mid
LP a game
—
Not enough games
Games
55
Pick · Ban
0.01 · 8.6%
as Mid · any role
Few games

How we measure

Yuumi Mid on KR, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 55 games).

Low sample. 55 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 55%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 38% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games75%22.0%12.0–36.7%
ScorchFew games71%25.6%14.6–41.1%
TranscendenceFew games67%21.6%11.4–37.2%
Summon AeryFew games42%21.7%9.7–41.9%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Cut DownFew games40%18.2%7.3–38.5%
Presence of MindFew games38%23.8%10.6–45.1%

Questions

What keystone do Yuumi Mid players take on KR?

Summon Aery, with Resolve as the secondary tree, is the most played page: 29% of 55 games in all ranks, patch 26.20, 18.8% win rate.

What other rune page do Yuumi Mid players use?

Arcane Comet with Precision: 20% of 55 games in all ranks, patch 26.20, 18.2% win rate.

Which stat shards do Yuumi Mid players pick?

Adaptive force, Adaptive force, Health scaling: 38% of 55 games in all ranks, patch 26.20, 19.1% win rate.