CamilleJungle build

Off-meta Jungle

Top66%Support27%Jungle3%Mid3%
Win
45.5%
▼4.5 vs Jungle
LP a game
+0.60
±2.38
Games
301
a win +21.4 · a loss −18.1
Pick · Ban
0.12 · 1.3%
as Jungle · any role

How we measure

Low sample. 301 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 301 games

Start

SpHp

32% · 44.2% won

Spells

FlSm

90% · 45.9% won

Skills

starts Q E W

52% · 48.4% won

Items 25.0% of games with a core

  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
4th
  • Sg38.1% won23% pick
  • Mo69.2% won14% pick
  • Dd53.9% won14% pick

51.2% won (36.8–65.4) · 43 games

BootsPlated Steelcaps45% · 44.0% won

Skill path 50% of games · 51.1% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Trinity Force › Ravenous Hydra › Death's Dance43 gamesMost playedFew games25%51.2%37% to 65%

Skills

Max order
  1. starts Q E W52%48.4%155
  2. starts Q W EFew games15%43.5%46
  3. starts W Q EFew games7.0%28.6%21

Starting items

Scorchclaw Pup + Health Potion32% · 44.2% won · 95 gamesFew games
  • Scorchclaw Pup Few games23%58.0% won
  • Gustwalker Hatchling + Health Potion Few games15%43.5% won

Boots

Plated Steelcaps45% · 44.0% won · 134 games
  • Mercury's Treads 34%44.7% won
  • No boots Few games8.3%36.0% won

Summoner spells

Flash + Smite90% · 45.9% won · 270 games
  • Smite + Ignite Few games8.6%42.3% won
Every option as a table22 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Trinity Force › Ravenous Hydra › Death's DanceFew games25%51.2%36.8%–65.4%43
4th item, of 93 games that reached it
Sterak's GageFew games23%38.1%20.8%–59.1%21
Boots
Plated Steelcaps45%44.0%35.9%–52.5%134
Mercury's Treads34%44.7%35.4%–54.3%103
No bootsFew games8.3%36.0%20.3%–55.5%25
Starting items
Scorchclaw Pup + Health PotionFew games32%44.2%34.6%–54.2%95
Scorchclaw PupFew games23%58.0%46.2%–68.9%69
Gustwalker Hatchling + Health PotionFew games15%43.5%30.2%–57.8%46
Mosstomper Seedling + Health PotionFew games15%28.3%17.3%–42.6%46
Summoner spells
Flash + Smite90%45.9%40.1%–51.9%270
Smite + IgniteFew games8.6%42.3%25.5%–61.1%26
Skill order
Max Q E W · starts Q E W52%48.4%40.7%–56.2%155
Max Q E W · starts Q W EFew games15%43.5%30.2%–57.8%46
Max Q E W · starts W Q EFew games7.0%28.6%13.8%–50.0%21
First 11 skill points
Q E W Q Q R Q E Q E R50%51.1%42.9%–59.3%139
Q W E Q Q R Q E Q E RFew games15%40.5%27.0%–55.5%42
Finished items
Sterak's GageFew games18%49.1%36.4%–61.9%55
Profane HydraFew games17%56.9%43.3%–69.5%51
Spear of ShojinFew games15%54.6%40.1%–68.3%44
Sundered SkyFew games11%58.8%42.2%–73.6%34
Maw of MalmortiusFew games8.6%65.4%46.2%–80.6%26
Titanic HydraFew games8.3%48.0%30.0%–66.5%25

Questions

What do Camille Jungle players build first on LAN?

The most played core is Trinity Force, then Ravenous Hydra, then Death's Dance: 14% of 301 games in all ranks, patch 26.20, 51.2% win rate.

What skill order do Camille Jungle players use?

Most often they max Q, E, W and start Q, E, W: 52% of 301 games in all ranks, patch 26.20, 48.4% win rate.

Which summoner spells do Camille Jungle players take?

Flash and Smite, in 90% of 301 games in all ranks, patch 26.20, 45.9% win rate.