LuluMid runes

Off-meta Mid

Support99%Mid<1%
Win
50.0%
▼0.0 vs Mid
LP a game
—
Not enough games
Games
74
Pick · Ban
0.02 · 5.1%
as Mid · any role
Few games

How we measure

Lulu Mid on LAN, patch 26.20: Summon Aery + Resolve; skill order Q > W > E (each the most played of 74 games).

Low sample. 74 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 42%Flex Adaptive force 100%Defense Health scaling 46%
Every rune with its win rate7 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games54%47.5%32.9–62.5%
RevitalizeFew games32%58.3%38.8–75.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games47%51.4%35.6–67.0%
TranscendenceFew games45%57.6%40.8–72.8%
ScorchFew games39%55.2%37.6–71.6%
Summon AeryFew games34%56.0%37.1–73.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games34%48.0%30.0–66.5%

Questions

What keystone do Lulu Mid players take on LAN?

Summon Aery, with Resolve as the secondary tree, is the most played page: 23% of 74 games in all ranks, patch 26.20, 58.8% win rate.

What other rune page do Lulu Mid players use?

Electrocute with Resolve: 18% of 74 games in all ranks, patch 26.20, 53.9% win rate.

Which stat shards do Lulu Mid players pick?

Ability haste, Adaptive force, Health scaling: 28% of 74 games in all ranks, patch 26.20, 61.9% win rate.