LuluMid runes

Off-meta Mid

Support99%Mid<1%
Win
36.8%
▼13.2 vs Mid
LP a game
—
Not enough games
Games
95
Pick · Ban
0.02 · 8.9%
as Mid · any role
Few games

How we measure

Low sample. 95 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 45%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games74%34.3%24.3–46.0%
Manaflow BandFew games71%38.8%28.1–50.8%
TranscendenceFew games64%32.8%22.3–45.3%
Summon AeryFew games54%27.5%17.1–40.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games45%27.9%16.8–42.7%
RevitalizeFew games41%30.8%18.6–46.4%

Questions

What keystone do Lulu Mid players take on EUNE?

Summon Aery, with Resolve as the secondary tree, is the most played page: 39% of 95 games in all ranks, patch 26.20, 32.4% win rate.

Which stat shards do Lulu Mid players pick?

Ability haste, Adaptive force, Health scaling: 40% of 95 games in all ranks, patch 26.20, 26.3% win rate.