LuluMid runes

Off-meta Mid

Support99%Mid<1%
Win
49.2%
▼0.8 vs Mid
LP a game
—
Not enough games
Games
63
Pick · Ban
0.02 · 5.1%
as Mid · any role
Few games

How we measure

Low sample. 63 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 41%Flex Adaptive force 100%Defense Health scaling 45%Set taken in 29% of games
Every rune with its win rate5 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games56%45.7%30.5–61.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games43%51.9%34.0–69.3%
TranscendenceFew games43%55.6%37.3–72.4%
ScorchFew games33%52.4%32.4–71.7%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games37%47.8%29.2–67.0%

Questions

What keystone do Lulu Mid players take on LAN?

Summon Aery, with Resolve as the secondary tree, is the most played page: 21% of 63 games in all ranks, patch 26.20, 61.5% win rate.

What other rune page do Lulu Mid players use?

Electrocute with Resolve: 19% of 63 games in all ranks, patch 26.20, 58.3% win rate.

Which stat shards do Lulu Mid players pick?

Ability haste, Adaptive force, Health scaling: 29% of 63 games in all ranks, patch 26.20, 61.1% win rate.