Rakan: Counter, Rakan 61.8% over 204 games.
Counter
Rakan
Rakan win rate
61.8%
▲ 9.5 pts over expected
Lane at 15
Early and late
Malphite LP a game
−1.6±2.9
Rakan: Counter, Rakan 61.8% over 204 games.
Counter
Rakan win rate
61.8%
▲ 9.5 pts over expected
−1.6±2.9
| Opponent | ||||||
|---|---|---|---|---|---|---|
| Lux | 1,012 | 49.4%46%–52% | −2.7 | +146 | +0.4 | +99 |
| Seraphine | 739 | 50.2%47%–54% | −2.9 | +24 | −3.7 | −10 |
| Nautilus | 520 | 52.1%48%–56% | +1.9 | −58 | −3.6 | −31 |
| Morgana | 505 | 56.8%52%–61% | +3.7 | +202 | −0.3 | +172 |
| Leona | 457 | 49.7%45%–54% | −3.3 | −114 | −3.0 | +49 |
| Thresh | 425 | 52.2%47%–57% | +0.3 | −129 | −3.3 | −56 |
| Pyke | 381 | 53.5%49%–58% | +3.0 | +167 | −6.9 | −247 |
| Pantheon | 347 | 48.4%43%–54% | −1.9 | +212 | −1.9 | −124 |
| Nami | 324 | 57.1%52%–62% | +3.0 | −265 | −7.4 | −49 |
| Swain | 323 | 48.9%44%–54% | −2.7 | +382 | +2.4 | +261 |
| Brand | 312 | 57.1%52%–62% | +4.1 | +113 | +0.4 | −25 |
| Blitzcrank | 298 | 52.4%47%–58% | +0.1 | −205 | −5.5 | −22 |
| Senna | 295 | 51.5%46%–57% | −1.2 | +258 | −1.9 | +77 |
| Lulu | 293 | 54.6%49%–60% | +3.0 | −223 | −6.3 | −23 |
| Milio | 244 | 45.1%39%–51% | −9.1 | −353 | −6.1 | −154 |
| Tahm Kench | 241 | 49.4%43%–56% | −1.4 | +209 | +0.1 | +166 |
| Vel'Koz | 209 | 54.6%48%–61% | +1.9 | +321 | +2.5 | +336 |
| Rakan | 204 | 61.8%55%–68% | +9.5 | −229 | −5.1 | −188 |
| Karma | 200 | 53.5%47%–60% | +3.0 | −202 | −3.8 | −58 |
| Soraka | 193 | 54.9%48%–62% | +1.5 | −298 | −7.1 | −106 |
Rakan (61.8%, 204 games), Nami (57.1%, 324 games) and Brand (57.0%, 312 games) clearly beat Malphite in Support. LAN Ranked, all ranks, the last 30 days.
Rakan, with a 61.8% win rate over 204 games (95% range 54.9–68.2%) against Malphite in Support. LAN Ranked, all ranks, the last 30 days.
No opponent is clearly beaten yet. Malphite wins 57.0% of 100 games against Poppy, its highest. LAN Ranked, all ranks, the last 30 days.
48.0% over 10,694 games (95% range 47.0–48.9%). LAN Ranked, all ranks, the last 30 days.
28 of 32 opponents with 100+ games, such as Lux, Seraphine and Nautilus: their win rate range includes 50%, so neither side has a clear edge.