MilioMid runes

Off-meta Mid

Support100%Mid<1%
Win
42.1%
▼7.9 vs Mid
LP a game
—
Not enough games
Games
57
Pick · Ban
0.02 · 5.9%
as Mid · any role
Few games

How we measure

Milio Mid on LAN, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 57 games).

Low sample. 57 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 59%Flex Adaptive force 84%Defense Health scaling 90%
Every rune with its win rate5 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games86%44.9%31.9–58.7%
ScorchFew games70%37.5%24.2–53.0%
TranscendenceFew games65%37.8%24.1–53.9%
Summon AeryFew games39%50.0%30.7–69.3%
Arcane CometFew games39%40.9%23.3–61.3%

Questions

What keystone do Milio Mid players take on LAN?

Summon Aery, with Resolve as the secondary tree, is the most played page: 21% of 57 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Milio Mid players pick?

Ability haste, Adaptive force, Health scaling: 35% of 57 games in all ranks, patch 26.20, 25.0% win rate.