- Win
- 42.1%
- ▼7.9 vs Mid
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.02 · 5.9%
- as Mid · any role
Milio Mid on LAN, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 57 games).
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 59%Flex Adaptive force 84%Defense Health scaling 90%
Every rune with its win rate5 runes · 1 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 86% | 44.9% | 31.9–58.7% |
| ScorchFew games | 70% | 37.5% | 24.2–53.0% |
| TranscendenceFew games | 65% | 37.8% | 24.1–53.9% |
| Summon AeryFew games | 39% | 50.0% | 30.7–69.3% |
| Arcane CometFew games | 39% | 40.9% | 23.3–61.3% |
Questions
What keystone do Milio Mid players take on LAN?
Summon Aery, with Resolve as the secondary tree, is the most played page: 21% of 57 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Milio Mid players pick?
Ability haste, Adaptive force, Health scaling: 35% of 57 games in all ranks, patch 26.20, 25.0% win rate.









