NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
51.6%
▲1.6 vs Mid
LP a game
—
Not enough games
Games
31
Pick · Ban
0.01 · 1.7%
as Mid · any role
Few games

How we measure

Nami Mid on LAN, patch 26.20: Summon Aery + Resolve (each the most played of 31 games).

Low sample. 31 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 68% of games
Every rune with its win rate2 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games84%50.0%32.1–67.9%
ScorchFew games74%47.8%29.2–67.0%

Questions

What keystone do Nami Mid players take on LAN?

Summon Aery, with Resolve as the secondary tree, is the most played page: 35% of 31 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 68% of 31 games in all ranks, patch 26.20, 42.9% win rate.