RammusMid runes

Off-meta Mid

Jungle96%Mid<1%
Win
46.0%
▼4.1 vs Mid
LP a game
—
Not enough games
Games
37
Pick · Ban
0.01 · 7.4%
as Mid · any role
Few games

How we measure

Rammus Mid on LAN, patch 26.20: Aftershock + Sorcery (each the most played of 37 games).

Low sample. 37 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 70% of games
Every rune with its win rate4 runes · 1 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
ConditioningFew games86%50.0%33.6–66.4%
AftershockFew games81%56.7%39.2–72.6%
UnflinchingFew games76%46.4%29.5–64.2%
Font of LifeFew games73%48.2%30.7–66.0%

Questions

What keystone do Rammus Mid players take on LAN?

Aftershock, with Sorcery as the secondary tree, is the most played page: 35% of 37 games in all ranks, patch 26.20, 46.2% win rate.

Which stat shards do Rammus Mid players pick?

Attack speed, Health scaling, Health scaling: 70% of 37 games in all ranks, patch 26.20, 42.3% win rate.