- Win
- 46.0%
- ▼4.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 37
- Pick · Ban
- 0.01 · 7.4%
- as Mid · any role
Rammus Mid on LAN, patch 26.20: Aftershock + Sorcery (each the most played of 37 games).
Low sample. 37 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Health scaling 100%Defense Health scaling 100%Set taken in 70% of games
Every rune with its win rate4 runes · 1 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| ConditioningFew games | 86% | 50.0% | 33.6–66.4% |
| AftershockFew games | 81% | 56.7% | 39.2–72.6% |
| UnflinchingFew games | 76% | 46.4% | 29.5–64.2% |
| Font of LifeFew games | 73% | 48.2% | 30.7–66.0% |
Questions
What keystone do Rammus Mid players take on LAN?
Aftershock, with Sorcery as the secondary tree, is the most played page: 35% of 37 games in all ranks, patch 26.20, 46.2% win rate.
Which stat shards do Rammus Mid players pick?
Attack speed, Health scaling, Health scaling: 70% of 37 games in all ranks, patch 26.20, 42.3% win rate.








