RakanMid runes

Off-meta Mid

Support99%Mid1%
Win
51.8%
▲1.8 vs Mid
LP a game
—
Not enough games
Games
56
Pick · Ban
0.02 · 0.40%
as Mid · any role
Few games

How we measure

Rakan Mid on LAS, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 56 games).

Low sample. 56 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 42%Flex Adaptive force 78%Defense Health scaling 100%Set taken in 34% of games
Every rune with its win rate5 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games77%53.5%38.9–67.5%
ElectrocuteFew games73%56.1%41.0–70.1%
Ultimate HunterFew games66%54.1%38.4–69.0%
Grisly MementosFew games59%66.7%49.6–80.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games36%60.0%38.7–78.1%

Questions

What keystone do Rakan Mid players take on LAS?

Electrocute, with Sorcery as the secondary tree, is the most played page: 50% of 56 games in all ranks, patch 26.20, 53.6% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 34% of 56 games in all ranks, patch 26.20, 52.6% win rate.