- Win
- 51.8%
- ▲1.8 vs Mid
- LP a game
- —
- Not enough games
- Games
- 56
- Pick · Ban
- 0.02 · 0.40%
- as Mid · any role
Rakan Mid on LAS, patch 26.20: Electrocute + Sorcery; skill order W > Q > E (each the most played of 56 games).
Low sample. 56 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 42%Flex Adaptive force 78%Defense Health scaling 100%Set taken in 34% of games
Every rune with its win rate5 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 77% | 53.5% | 38.9–67.5% |
| ElectrocuteFew games | 73% | 56.1% | 41.0–70.1% |
| Ultimate HunterFew games | 66% | 54.1% | 38.4–69.0% |
| Grisly MementosFew games | 59% | 66.7% | 49.6–80.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 36% | 60.0% | 38.7–78.1% |
Questions
What keystone do Rakan Mid players take on LAS?
Electrocute, with Sorcery as the secondary tree, is the most played page: 50% of 56 games in all ranks, patch 26.20, 53.6% win rate.
Which stat shards do Rakan Mid players pick?
Adaptive force, Adaptive force, Health scaling: 34% of 56 games in all ranks, patch 26.20, 52.6% win rate.









