- Win
- 39.8%
- ▼10.2 vs Mid
- LP a game
- —
- Not enough games
- Games
- 88
- Pick · Ban
- 0.02 · 0.27%
- as Mid · any role
Low sample. 88 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 62%Flex Adaptive force 100%Defense Health scaling 68%Set taken in 34% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 85% | 38.7% | 28.5–50.0% |
| Sudden ImpactFew games | 75% | 34.8% | 24.5–46.9% |
| Ultimate HunterFew games | 75% | 43.9% | 32.6–55.9% |
| Grisly MementosFew games | 38% | 42.4% | 27.2–59.2% |
| Sixth SenseFew games | 36% | 25.0% | 13.3–42.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 36% | 37.5% | 22.9–54.8% |
Questions
What keystone do Rakan Mid players take on EUNE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 57% of 88 games in all ranks, patch 26.20, 40.0% win rate.
Which stat shards do Rakan Mid players pick?
Adaptive force, Adaptive force, Health scaling: 34% of 88 games in all ranks, patch 26.20, 53.3% win rate.










