RakanMid runes

Off-meta Mid

Support98%Mid1%
Win
39.8%
▼10.2 vs Mid
LP a game
—
Not enough games
Games
88
Pick · Ban
0.02 · 0.27%
as Mid · any role
Few games

How we measure

Low sample. 88 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 62%Flex Adaptive force 100%Defense Health scaling 68%Set taken in 34% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games85%38.7%28.5–50.0%
Sudden ImpactFew games75%34.8%24.5–46.9%
Ultimate HunterFew games75%43.9%32.6–55.9%
Grisly MementosFew games38%42.4%27.2–59.2%
Sixth SenseFew games36%25.0%13.3–42.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games36%37.5%22.9–54.8%

Questions

What keystone do Rakan Mid players take on EUNE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 57% of 88 games in all ranks, patch 26.20, 40.0% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 34% of 88 games in all ranks, patch 26.20, 53.3% win rate.