RakanMid runes

Off-meta Mid

Support98%Mid1%
Win
53.3%
▲3.3 vs Mid
LP a game
—
Not enough games
Games
45
Pick · Ban
0.04 · 0.43%
as Mid · any role
Few games

How we measure

Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.

Rakan Mid on SG, last 7 days: Electrocute + Sorcery; skill order W > Q > E (each the most played of 45 games).

Low sample. 45 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 50%Flex Adaptive force 100%Defense Health scaling 75%Set taken in 36% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games91%53.7%38.8–67.9%
Ultimate HunterFew games78%62.9%46.3–76.8%
Sudden ImpactFew games69%54.8%37.8–70.8%
Sixth SenseFew games51%39.1%22.2–59.2%

Questions

What keystone do Rakan Mid players take on SG?

Electrocute, with Sorcery as the secondary tree, is the most played page: 56% of 45 games in all ranks, last 7 days, 52.0% win rate.

Which stat shards do Rakan Mid players pick?

Attack speed, Adaptive force, Health scaling: 36% of 45 games in all ranks, last 7 days, 62.5% win rate.