- Win
- 53.3%
- ▲3.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 45
- Pick · Ban
- 0.04 · 0.43%
- as Mid · any role
Rakan Mid on SG, last 7 days: Electrocute + Sorcery; skill order W > Q > E (each the most played of 45 games).
Low sample. 45 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 50%Flex Adaptive force 100%Defense Health scaling 75%Set taken in 36% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 91% | 53.7% | 38.8–67.9% |
| Ultimate HunterFew games | 78% | 62.9% | 46.3–76.8% |
| Sudden ImpactFew games | 69% | 54.8% | 37.8–70.8% |
| Sixth SenseFew games | 51% | 39.1% | 22.2–59.2% |
Questions
What keystone do Rakan Mid players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 56% of 45 games in all ranks, last 7 days, 52.0% win rate.
Which stat shards do Rakan Mid players pick?
Attack speed, Adaptive force, Health scaling: 36% of 45 games in all ranks, last 7 days, 62.5% win rate.








