- Win
- 44.7%
- ▼5.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 47
- Pick · Ban
- 0.02 · 0.21%
- as Mid · any role
Low sample. 47 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Ability haste 64%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 38% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 89% | 47.6% | 33.4–62.3% |
| Sudden ImpactFew games | 83% | 43.6% | 29.3–59.0% |
| ElectrocuteFew games | 79% | 46.0% | 31.0–61.6% |
| Sixth SenseFew games | 51% | 41.7% | 24.5–61.2% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Axiom ArcanistFew games | 60% | 50.0% | 32.6–67.4% |
| ScorchFew games | 55% | 38.5% | 22.4–57.5% |
Questions
What keystone do Rakan Mid players take on TR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 70% of 47 games in all ranks, patch 26.20, 45.5% win rate.
Which stat shards do Rakan Mid players pick?
Ability haste, Adaptive force, Health scaling: 38% of 47 games in all ranks, patch 26.20, 44.4% win rate.










