RakanMid runes

Off-meta Mid

Support99%Mid1%
Win
44.7%
▼5.3 vs Mid
LP a game
—
Not enough games
Games
47
Pick · Ban
0.02 · 0.21%
as Mid · any role
Few games

How we measure

Low sample. 47 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Ability haste 64%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 38% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games89%47.6%33.4–62.3%
Sudden ImpactFew games83%43.6%29.3–59.0%
ElectrocuteFew games79%46.0%31.0–61.6%
Sixth SenseFew games51%41.7%24.5–61.2%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Axiom ArcanistFew games60%50.0%32.6–67.4%
ScorchFew games55%38.5%22.4–57.5%

Questions

What keystone do Rakan Mid players take on TR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 70% of 47 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Rakan Mid players pick?

Ability haste, Adaptive force, Health scaling: 38% of 47 games in all ranks, patch 26.20, 44.4% win rate.