- Win
- 45.6%
- ▼4.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 68
- Pick · Ban
- 0.02 · 0.19%
- as Mid · any role
Low sample. 68 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 56%Flex Adaptive force 78%Defense Health 58%
Every rune with its win rate8 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 85% | 46.6% | 34.3–59.2% |
| ElectrocuteFew games | 78% | 45.3% | 32.7–58.6% |
| Sudden ImpactFew games | 54% | 37.8% | 24.1–53.9% |
| Grisly MementosFew games | 51% | 45.7% | 30.5–61.8% |
| Cheap ShotFew games | 34% | 60.9% | 40.8–77.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Axiom ArcanistFew games | 32% | 45.5% | 26.9–65.3% |
| TranscendenceFew games | 31% | 42.9% | 24.5–63.5% |
| CelerityFew games | 31% | 52.4% | 32.4–71.7% |
Questions
What keystone do Rakan Mid players take on VN?
Electrocute, with Sorcery as the secondary tree, is the most played page: 62% of 68 games in all ranks, patch 26.20, 45.2% win rate.
Which stat shards do Rakan Mid players pick?
Adaptive force, Adaptive force, Health scaling: 26% of 68 games in all ranks, patch 26.20, 38.9% win rate.












