RakanMid runes

Off-meta Mid

Support99%Mid1%
Win
45.6%
▼4.4 vs Mid
LP a game
—
Not enough games
Games
68
Pick · Ban
0.02 · 0.19%
as Mid · any role
Few games

How we measure

Low sample. 68 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 56%Flex Adaptive force 78%Defense Health 58%
Every rune with its win rate8 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games85%46.6%34.3–59.2%
ElectrocuteFew games78%45.3%32.7–58.6%
Sudden ImpactFew games54%37.8%24.1–53.9%
Grisly MementosFew games51%45.7%30.5–61.8%
Cheap ShotFew games34%60.9%40.8–77.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Axiom ArcanistFew games32%45.5%26.9–65.3%
TranscendenceFew games31%42.9%24.5–63.5%
CelerityFew games31%52.4%32.4–71.7%

Questions

What keystone do Rakan Mid players take on VN?

Electrocute, with Sorcery as the secondary tree, is the most played page: 62% of 68 games in all ranks, patch 26.20, 45.2% win rate.

Which stat shards do Rakan Mid players pick?

Adaptive force, Adaptive force, Health scaling: 26% of 68 games in all ranks, patch 26.20, 38.9% win rate.