RellMid build

Off-meta Mid

Support99%Mid<1%
Win
41.3%
▼8.7 vs Mid
LP a game
—
Not enough games
Games
46
Pick · Ban
0.00 · 1.3%
as Mid · any role
Few games

How we measure

Rell Mid on LAS, last 30 days: Aftershock + Precision; skill order W > E > Q (each the most played of 46 games).

Low sample. 46 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 46 games

Start

DhHp

33% · 53.3% won

Spells

FlIg

67% · 45.2% won

Skills

starts W Q E

33% · 42.9% won

BootsArmored Advance43% · 45.0% won

Skill path 26% of games · 27.3% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ214151718
WW14579
EE38101213
RR61116

Boots

Armored Advance43% · 45.0% won · 20 gamesFew games

Summoner spells

Flash + Ignite67% · 45.2% won · 31 gamesFew games
Every option as a table2 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Armored AdvanceFew games43%45.0%25.8%–65.8%20
Summoner spells
Flash + IgniteFew games67%45.2%29.2%–62.2%31

Questions

What skill order do Rell Mid players use?

Most often they max W, E, Q and start W, Q, E: 33% of 43 games with a skill order in all ranks, last 30 days, 42.9% win rate.

Which summoner spells do Rell Mid players take?

Flash and Ignite, in 67% of 46 games in all ranks, last 30 days, 45.2% win rate.