LuluMid runes

Off-meta Mid

Support99%Mid<1%
Win
41.3%
▼8.6 vs Mid
LP a game
—
Not enough games
Games
92
Pick · Ban
0.04 · 14.7%
as Mid · any role
Few games

How we measure

Lulu Mid, patch 26.21: Summon Aery + Resolve; skill order Q > E > W (each the most played of 92 games).

Low sample. 92 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 53%Flex Adaptive force 94%Defense Health scaling 55%
Every rune with its win rate7 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games82%38.7%28.5–50.0%
Manaflow BandFew games78%38.9%28.5–50.4%
Summon AeryFew games68%42.9%31.4–55.1%
TranscendenceFew games62%36.8%25.5–49.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games42%38.5%24.9–54.1%
Bone PlatingFew games36%42.4%27.2–59.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games27%40.0%23.4–59.3%

Questions

What keystone do Lulu Mid players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 42% of 92 games in Master and above, patch 26.21, 43.6% win rate.

What other rune page do Lulu Mid players use?

Electrocute with Sorcery: 23% of 92 games in Master and above, patch 26.21, 38.1% win rate.

Which stat shards do Lulu Mid players pick?

Attack speed, Adaptive force, Health: 26% of 92 games in Master and above, patch 26.21, 29.2% win rate.