- Win
- 47.3%
- ▼2.5 vs Bot
- LP a game
- −0.20
- ±2.41
- Games
- 520
- a win +27.7 · a loss −25.6
- Pick · Ban
- 0.16 · 3.5%
- as Bot · any role
Malzahar Bot, patch 26.21: Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment; Deathfire Touch + Inspiration; skill order E > Q > W (each the most played of 520 games).
Low sample. 520 games, fewer than 1,000. Read these numbers as rough.
Rune pages
Every rune with its win rate19 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 92% | 47.8% | 43.4–52.3% |
| Transcendence | 87% | 47.2% | 42.7–51.8% |
| Deathfire Touch | 71% | 50.5% | 45.5–55.6% |
| Scorch | 70% | 49.9% | 44.8–55.0% |
| Gathering Storm | 29% | 42.3% | 34.6–50.3% |
| Arcane CometFew games | 13% | 38.8% | 28.1–50.8% |
| Summon AeryFew games | 12% | 41.3% | 30.0–53.6% |
| CelerityFew games | 7.7% | 50.0% | 35.2–64.8% |
| Axiom ArcanistFew games | 7.3% | 44.7% | 30.2–60.3% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 55% | 47.4% | 41.7–53.2% |
| Magical Footwear | 49% | 45.3% | 39.3–51.4% |
| Triple TonicFew games | 14% | 44.0% | 33.3–55.3% |
| Cash BackFew games | 13% | 47.1% | 35.9–58.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 20% | 52.4% | 42.9–61.7% |
| Coup de GraceFew games | 15% | 52.6% | 41.6–63.5% |
| Cut DownFew games | 9.8% | 45.1% | 32.3–58.6% |
| Legend: HasteFew games | 5.8% | 46.7% | 30.2–63.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 6.7% | 48.6% | 33.0–64.4% |
| Taste of BloodFew games | 3.9% | 40.0% | 21.9–61.3% |
Questions
What keystone do Malzahar Bot players take on all servers?
Deathfire Touch, with Inspiration as the secondary tree, is the most played page: 50% of 520 games in Master and above, patch 26.21, 48.1% win rate.
What other rune page do Malzahar Bot players use?
Arcane Comet with Inspiration: 12% of 520 games in Master and above, patch 26.21, 40.3% win rate.
Which stat shards do Malzahar Bot players pick?
Adaptive force, Adaptive force, Health scaling: 60% of 520 games in Master and above, patch 26.21, 47.9% win rate.























