MaokaiMid runes

Off-meta Mid

Support65%Jungle20%Top14%Mid1%
Win
55.4%
▲5.5 vs Mid
LP a game
—
Not enough games
Games
56
Pick · Ban
0.02 · 0.13%
as Mid · any role
Few games

How we measure

Maokai Mid, patch 26.21: Grasp of the Undying + Sorcery; skill order Q > W > E (each the most played of 56 games).

Low sample. 56 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 48%Flex Adaptive force 50%Defense Health scaling 64%
Every rune with its win rate7 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Grasp of the UndyingFew games64%58.3%42.2–72.9%
Second WindFew games54%46.7%30.2–63.9%
DemolishFew games52%55.2%37.6–71.6%
RevitalizeFew games48%63.0%44.2–78.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games57%62.5%45.3–77.1%
ScorchFew games54%66.7%48.8–80.8%
TranscendenceFew games52%55.2%37.6–71.6%

Questions

What keystone do Maokai Mid players take on all servers?

Grasp of the Undying, with Sorcery as the secondary tree, is the most played page: 54% of 56 games in Master and above, patch 26.21, 66.7% win rate.

Which stat shards do Maokai Mid players pick?

Adaptive force, Adaptive force, Health: 29% of 56 games in Master and above, patch 26.21, 68.8% win rate.