Aurelion SolMid runes

28th of 33 Mid

Mid64%Bot15%Jungle13%Top5%
Win
47.6%
▼2.4 vs Mid
LP a game
−0.20
±2.42
Games
254
a win +19.2 · a loss −18.3
Pick · Ban
1.8 · 1.1%
as Mid · any role

How we measure

Aurelion Sol Mid on ME, patch 26.20: Deathfire Touch + Resolve (each the most played of 254 games).

Low sample. 254 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Exact pages · 1 most played
SorceryPrimary
ResolveSecondary
Exact page · 49.2%
ShardsOffense Adaptive force 98%Flex Adaptive force 89%Defense Health scaling 98%Set taken in 83% of games
Every rune with its win rate10 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band97%48.0%41.8–54.2%
Scorch93%49.8%43.5–56.1%
Absolute Focus92%49.8%43.4–56.2%
Deathfire Touch75%47.6%40.7–54.7%
Arcane CometFew games20%50.0%36.9–63.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Overgrowth72%49.5%42.3–56.7%
Bone Plating63%46.9%39.3–54.6%
Second WindFew games9.1%65.2%44.9–81.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games23%44.1%32.2–56.7%
Cut DownFew games22%43.6%31.4–56.7%

Questions

What keystone do Aurelion Sol Mid players take on ME?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 52% of 254 games in all ranks, patch 26.20, 49.6% win rate.

What other rune page do Aurelion Sol Mid players use?

Arcane Comet with Resolve: 19% of 254 games in all ranks, patch 26.20, 51.0% win rate.

Which stat shards do Aurelion Sol Mid players pick?

Adaptive force, Adaptive force, Health scaling: 83% of 254 games in all ranks, patch 26.20, 48.3% win rate.