BrandJungle runes

Off-meta Jungle

Support75%Mid10%Bot8%Top4%Jungle2%
Win
39.3%
▼10.7 vs Jungle
LP a game
—
Not enough games
Games
28
Pick · Ban
0.19 · 11.5%
as Jungle · any role
Few games

How we measure

Brand Jungle on ME, patch 26.20: Deathfire Touch + Precision (each the most played of 28 games).

Low sample. 28 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 89% of games
Every rune with its win rate4 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games86%37.5%21.2–57.3%
Manaflow BandFew games79%36.4%19.7–57.1%
Deathfire TouchFew games75%28.6%13.8–50.0%
TranscendenceFew games75%28.6%13.8–50.0%

Questions

What keystone do Brand Jungle players take on ME?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 71% of 28 games in all ranks, patch 26.20, 30.0% win rate.

Which stat shards do Brand Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 89% of 28 games in all ranks, patch 26.20, 40.0% win rate.