DianaMid runes

Off-meta Mid

Mid51%Jungle47%
Win
53.1%
▲3.0 vs Mid
LP a game
+2.40
±1.77
Games
492
a win +20.0 · a loss −17.6
Pick · Ban
3.4 · 3.3%
as Mid · any role

How we measure

Low sample. 492 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Exact pages · 2 most played
DominationPrimary
ResolveSecondary
Exact page · 42.3%
ShardsOffense Adaptive force 94%Flex Adaptive force 99%Defense Health scaling 94%Set taken in 91% of games
Every rune with its win rate11 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact90%54.1%49.4–58.7%
Electrocute88%54.4%49.7–59.0%
Treasure Hunter85%54.2%49.4–58.9%
Grisly Mementos84%55.2%50.4–59.9%
Ultimate HunterFew games4.1%55.0%34.2–74.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash52%48.8%42.8–54.9%
Bone Plating52%50.2%44.1–56.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch48%58.0%51.6–64.1%
Manaflow Band47%55.8%49.4–62.0%
TranscendenceFew games7.1%48.6%33.0–64.4%
Stormraider's SurgeFew games5.3%46.2%28.8–64.5%

Questions

What keystone do Diana Mid players take on ME?

Electrocute, with Resolve as the secondary tree, is the most played page: 45% of 492 games in all ranks, patch 26.20, 50.4% win rate.

What other rune page do Diana Mid players use?

Stormraider's Surge with Resolve: 5% of 492 games in all ranks, patch 26.20, 47.8% win rate.

Which stat shards do Diana Mid players pick?

Adaptive force, Adaptive force, Health scaling: 91% of 492 games in all ranks, patch 26.20, 53.7% win rate.