- Win
- 52.3%
- ▲2.3 vs Mid
- LP a game
- +2.80
- ±1.22
- Games
- 1,063
- a win +20.8 · a loss −17.5
- Pick · Ban
- 7.4 · 13.7%
- as Mid · any role
Fizz Mid on ME, patch 26.20: Electrocute + Sorcery (each the most played of 1,063 games).
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 95%Flex Adaptive force 99%Defense Health scaling 93%Set taken in 88% of games
Every rune with its win rate17 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 96% | 52.2% | 49.1–55.3% |
| Grisly Mementos | 93% | 51.9% | 48.8–55.0% |
| Electrocute | 93% | 52.6% | 49.5–55.7% |
| Treasure Hunter | 93% | 52.4% | 49.3–55.5% |
| Dark HarvestFew games | 4.8% | 47.1% | 34.1–60.5% |
| Sixth SenseFew games | 3.3% | 48.6% | 33.0–64.4% |
| Relentless HunterFew games | 2.6% | 60.7% | 42.4–76.4% |
| Ultimate HunterFew games | 2.6% | 39.3% | 23.6–57.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 54% | 51.4% | 47.3–55.5% |
| Scorch | 46% | 51.7% | 47.2–56.1% |
| Manaflow Band | 9.4% | 54.0% | 44.3–63.4% |
| CelerityFew games | 2.1% | 68.2% | 47.3–83.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 40% | 52.1% | 47.4–56.8% |
| Coup de Grace | 40% | 52.3% | 47.6–57.0% |
| Legend: HasteFew games | 3.1% | 42.4% | 27.2–59.2% |
| Cut DownFew games | 2.3% | 41.7% | 24.5–61.2% |
| Press the AttackFew games | 2.0% | 52.4% | 32.4–71.7% |
Questions
What keystone do Fizz Mid players take on ME?
Electrocute, with Sorcery as the secondary tree, is the most played page: 55% of 1,063 games in all ranks, patch 26.20, 52.6% win rate.
What other rune page do Fizz Mid players use?
Dark Harvest with Precision: 5% of 1,063 games in all ranks, patch 26.20, 48.0% win rate.
Which stat shards do Fizz Mid players pick?
Adaptive force, Adaptive force, Health scaling: 88% of 1,063 games in all ranks, patch 26.20, 51.7% win rate.





















