LockeTop runes

Off-meta Top

Mid85%Jungle8%Top5%
Win
56.4%
▲6.3 vs Top
LP a game
—
Not enough games
Games
55
Pick · Ban
0.38 · 15.4%
as Top · any role
Few games

How we measure

Locke Top on ME, patch 26.20: Electrocute + Resolve; skill order Q > E > W (each the most played of 55 games).

Low sample. 55 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 73%Set taken in 67% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games85%53.2%39.2–66.7%
Sudden ImpactFew games84%54.4%40.2–67.9%
Sixth SenseFew games53%58.6%40.7–74.5%
Ultimate HunterFew games49%59.3%40.7–75.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games60%57.6%40.8–72.8%
RevitalizeFew games58%59.4%42.3–74.5%

Questions

What keystone do Locke Top players take on ME?

Electrocute, with Resolve as the secondary tree, is the most played page: 47% of 55 games in all ranks, patch 26.20, 53.9% win rate.

Which stat shards do Locke Top players pick?

Adaptive force, Adaptive force, Health: 67% of 55 games in all ranks, patch 26.20, 62.2% win rate.