QuinnMid runes

Off-meta Mid

Jungle44%Top43%Mid8%Bot4%
Win
42.1%
▼7.9 vs Mid
LP a game
—
Not enough games
Games
38
Pick · Ban
0.26 · 1.4%
as Mid · any role
Few games

How we measure

Quinn Mid on ME, patch 26.20: Electrocute + Sorcery (each the most played of 38 games).

Low sample. 38 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 97% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games92%40.0%25.6–56.4%
Sudden ImpactFew games89%41.2%26.4–57.8%
Grisly MementosFew games89%41.2%26.4–57.8%
Treasure HunterFew games89%41.2%26.4–57.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Absolute FocusFew games63%37.5%21.2–57.3%
Gathering StormFew games61%39.1%22.2–59.2%

Questions

What keystone do Quinn Mid players take on ME?

Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 38 games in all ranks, patch 26.20, 37.5% win rate.

Which stat shards do Quinn Mid players pick?

Attack speed, Adaptive force, Health scaling: 97% of 38 games in all ranks, patch 26.20, 40.5% win rate.