SionMid runes

Off-meta Mid

Top65%Jungle13%Support10%Mid8%
Win
48.7%
▼1.3 vs Mid
LP a game
—
Not enough games
Games
39
Pick · Ban
0.27 · 0.43%
as Mid · any role
Few games

How we measure

Sion Mid on ME, patch 26.20: Grasp of the Undying + Inspiration (each the most played of 39 games).

Low sample. 39 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games90%48.6%33.0–64.4%
ConditioningFew games79%51.6%34.8–68.0%
Grasp of the UndyingFew games74%37.9%22.7–56.0%
OvergrowthFew games72%39.3%23.6–57.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cash BackFew games64%48.0%30.0–66.5%
Approach VelocityFew games59%52.2%33.0–70.8%

Questions

What keystone do Sion Mid players take on ME?

Grasp of the Undying, with Inspiration as the secondary tree, is the most played page: 59% of 39 games in all ranks, patch 26.20, 43.5% win rate.

Which stat shards do Sion Mid players pick?

Attack speed, Adaptive force, Health scaling: 90% of 39 games in all ranks, patch 26.20, 54.3% win rate.