MilioJungle build

Off-meta Jungle

Support100%Jungle<1%
Win
28.6%
▼21.4 vs Jungle
LP a game
—
Not enough games
Games
63
Pick · Ban
0.00 · 3.3%
as Jungle · any role
Few games

How we measure

Milio Jungle, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 63 games).

Low sample. 63 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 63 games

Start

SpHp

23% · 58.3% won

Spells

FlSm

83% · 32.7% won

Skills

starts Q E W

22% · 41.7% won

BootsIonian Boots of Lucidity60% · 31.6% won

The 4th and 5th items and the measured skill path are counted server by server, so they are not in this total. See them on EUW

Boots

Ionian Boots of Lucidity60% · 31.6% won · 38 gamesFew games

Summoner spells

Flash + Smite83% · 32.7% won · 52 gamesFew games
Every option as a table4 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Ionian Boots of LucidityFew games60%31.6%19.1%–47.5%38
Summoner spells
Flash + SmiteFew games83%32.7%21.5%–46.2%52
Finished items
Luden's EchoFew games38%29.2%14.9%–49.2%24
Moonstone RenewerFew games33%33.3%17.2%–54.6%21

Questions

What skill order do Milio Jungle players use?

Most often they max Q, E, W and start Q, E, W: 22% of 55 games with a skill order in all ranks, patch 26.20, 41.7% win rate.

Which summoner spells do Milio Jungle players take?

Flash and Smite, in 83% of 63 games in all ranks, patch 26.20, 32.7% win rate.