- Win
- 28.6%
- ▼21.4 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 63
- Pick · Ban
- 0.00 · 3.3%
- as Jungle · any role
Milio Jungle, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 63 games).
Low sample. 63 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Ability haste 60%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 51% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 78% | 28.6% | 17.8–42.4% |
| TranscendenceFew games | 75% | 27.7% | 16.9–41.8% |
| ScorchFew games | 73% | 28.3% | 17.3–42.6% |
| Summon AeryFew games | 70% | 27.3% | 16.4–41.9% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 62% | 30.8% | 18.6–46.4% |
| Bone PlatingFew games | 60% | 29.0% | 17.0–44.8% |
Questions
What keystone do Milio Jungle players take on all servers?
Summon Aery, with Resolve as the secondary tree, is the most played page: 52% of 63 games in all ranks, patch 26.20, 33.3% win rate.
Which stat shards do Milio Jungle players pick?
Ability haste, Adaptive force, Health scaling: 51% of 63 games in all ranks, patch 26.20, 31.3% win rate.










