MilioJungle runes

Off-meta Jungle

Support100%Jungle<1%
Win
28.6%
▼21.4 vs Jungle
LP a game
—
Not enough games
Games
63
Pick · Ban
0.00 · 3.3%
as Jungle · any role
Few games

How we measure

Milio Jungle, patch 26.20: Summon Aery + Resolve; skill order Q > E > W (each the most played of 63 games).

Low sample. 63 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 60%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 51% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games78%28.6%17.8–42.4%
TranscendenceFew games75%27.7%16.9–41.8%
ScorchFew games73%28.3%17.3–42.6%
Summon AeryFew games70%27.3%16.4–41.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games62%30.8%18.6–46.4%
Bone PlatingFew games60%29.0%17.0–44.8%

Questions

What keystone do Milio Jungle players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 52% of 63 games in all ranks, patch 26.20, 33.3% win rate.

Which stat shards do Milio Jungle players pick?

Ability haste, Adaptive force, Health scaling: 51% of 63 games in all ranks, patch 26.20, 31.3% win rate.