MilioMid runes

Off-meta Mid

Support100%Mid<1%
Win
25.5%
▼24.5 vs Mid
LP a game
—
Not enough games
Games
51
Pick · Ban
0.00 · 4.7%
as Mid · any role
Few games

How we measure

Milio Mid, patch 26.21: Summon Aery + Resolve; skill order Q > E > W (each the most played of 51 games).

Low sample. 51 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 50%Flex Adaptive force 100%Defense Health scaling 85%
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games90%26.1%15.6–40.3%
TranscendenceFew games78%30.0%18.1–45.4%
ScorchFew games75%26.3%15.0–42.0%
Summon AeryFew games43%31.8%16.4–52.7%
Arcane CometFew games39%20.0%8.1–41.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games41%23.8%10.6–45.1%

Questions

What keystone do Milio Mid players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 31% of 51 games in Emerald and above, patch 26.21, 31.3% win rate.

Which stat shards do Milio Mid players pick?

Ability haste, Adaptive force, Health scaling: 35% of 51 games in Emerald and above, patch 26.21, 33.3% win rate.