- Win
- 25.5%
- ▼24.5 vs Mid
- LP a game
- —
- Not enough games
- Games
- 51
- Pick · Ban
- 0.00 · 4.7%
- as Mid · any role
Milio Mid, patch 26.21: Summon Aery + Resolve; skill order Q > E > W (each the most played of 51 games).
Low sample. 51 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 50%Flex Adaptive force 100%Defense Health scaling 85%
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 90% | 26.1% | 15.6–40.3% |
| TranscendenceFew games | 78% | 30.0% | 18.1–45.4% |
| ScorchFew games | 75% | 26.3% | 15.0–42.0% |
| Summon AeryFew games | 43% | 31.8% | 16.4–52.7% |
| Arcane CometFew games | 39% | 20.0% | 8.1–41.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 41% | 23.8% | 10.6–45.1% |
Questions
What keystone do Milio Mid players take on all servers?
Summon Aery, with Resolve as the secondary tree, is the most played page: 31% of 51 games in Emerald and above, patch 26.21, 31.3% win rate.
Which stat shards do Milio Mid players pick?
Ability haste, Adaptive force, Health scaling: 35% of 51 games in Emerald and above, patch 26.21, 33.3% win rate.










