MilioTop runes

Off-meta Top

Support100%Top<1%
Win
40.5%
▼9.5 vs Top
LP a game
−0.90
±3.80
Games
111
a win +22.3 · a loss −17.1
Pick · Ban
0.00 · 3.8%
as Top · any role
Few games

How we measure

Milio Top, patch 26.19: Summon Aery + Resolve; skill order Q > E > W (each the most played of 111 games).

Low sample. 111 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 56%Flex Adaptive force 100%Defense Health scaling 95%Set taken in 44% of games
Every rune with its win rate7 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games86%43.2%33.7–53.2%
TranscendenceFew games86%42.1%32.7–52.2%
ScorchFew games73%39.5%29.6–50.4%
Summon AeryFew games67%41.9%31.3–53.3%
Gathering StormFew games20%45.5%26.9–65.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games50%39.3%27.6–52.4%
Bone PlatingFew games41%41.3%28.3–55.7%

Questions

What keystone do Milio Top players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 43% of 111 games in all ranks, patch 26.19, 39.6% win rate.

Which stat shards do Milio Top players pick?

Ability haste, Adaptive force, Health scaling: 44% of 111 games in all ranks, patch 26.19, 38.8% win rate.