IllaoiJungle runes

Off-meta Jungle

Top96%Jungle<1%
Win
41.7%
▼8.3 vs Jungle
LP a game
—
Not enough games
Games
60
Pick · Ban
0.01 · 14.4%
as Jungle · any role
Few games

How we measure

Illaoi Jungle on NA, patch 26.21: Conqueror + Resolve (each the most played of 60 games).

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 78%Flex Adaptive force 100%Defense Health scaling 78%Set taken in 58% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games87%42.3%29.9–55.8%
Legend: HasteFew games82%42.9%30.0–56.7%
ConquerorFew games60%38.9%24.8–55.1%
TriumphFew games47%46.4%29.5–64.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games40%37.5%21.2–57.3%
DemolishFew games38%39.1%22.2–59.2%

Questions

What keystone do Illaoi Jungle players take on NA?

Conqueror, with Resolve as the secondary tree, is the most played page: 28% of 60 games in all ranks, patch 26.21, 35.3% win rate.

What other rune page do Illaoi Jungle players use?

Grasp of the Undying with Precision: 17% of 60 games in all ranks, patch 26.21, 40.0% win rate.

Which stat shards do Illaoi Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 58% of 60 games in all ranks, patch 26.21, 40.0% win rate.