IllaoiJungle runes

Off-meta Jungle

Top95%Mid3%Jungle<1%
Win
33.9%
▼16.2 vs Jungle
LP a game
—
Not enough games
Games
65
Pick · Ban
0.01 · 14.2%
as Jungle · any role
Few games

How we measure

Illaoi Jungle on NA, patch 26.20: Conqueror + Resolve (each the most played of 65 games).

Low sample. 65 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 72% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games86%37.5%26.0–50.6%
ConquerorFew games71%39.1%26.4–53.5%
Legend: HasteFew games69%37.8%25.1–52.4%
TriumphFew games43%32.1%17.9–50.7%
Presence of MindFew games34%27.3%13.2–48.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games48%32.3%18.6–49.9%
Bone PlatingFew games42%37.0%21.5–55.8%

Questions

What keystone do Illaoi Jungle players take on NA?

Conqueror, with Resolve as the secondary tree, is the most played page: 35% of 65 games in all ranks, patch 26.20, 39.1% win rate.

What other rune page do Illaoi Jungle players use?

Grasp of the Undying with Precision: 15% of 65 games in all ranks, patch 26.20, 30.0% win rate.

Which stat shards do Illaoi Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 72% of 65 games in all ranks, patch 26.20, 31.9% win rate.