NamiMid build

Off-meta Mid

Support100%Mid<1%
Win
44.7%
▼5.3 vs Mid
LP a game
—
Not enough games
Games
38
Pick · Ban
0.01 · 0.98%
as Mid · any role
Few games

How we measure

Nami Mid on NA, patch 26.20: Electrocute + Sorcery; skill order W > E > Q (each the most played of 38 games).

Low sample. 38 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 38 games

Start

DrHp

63% · 41.7% won

Spells

FlIg

34% · 61.5% won

Skills

starts W E Q

32% · 41.7% won

BootsCrimson Lucidity53% · 45.0% won

The 4th and 5th items and the measured skill path need more games than this build has so far.

Starting items

Doran's Ring + 2 × Health Potion63% · 41.7% won · 24 gamesFew games

Boots

Crimson Lucidity53% · 45.0% won · 20 gamesFew games
Every option as a table3 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Crimson LucidityFew games53%45.0%25.8%–65.8%20
Starting items
Doran's Ring + 2 × Health PotionFew games63%41.7%24.5%–61.2%24
Finished items
Luden's EchoFew games53%45.0%25.8%–65.8%20

Questions

What skill order do Nami Mid players use?

Most often they max W, E, Q and start W, E, Q: 32% of 38 games with a skill order in all ranks, patch 26.20, 41.7% win rate.

Which summoner spells do Nami Mid players take?

Flash and Ignite, in 34% of 38 games in all ranks, patch 26.20, 61.5% win rate.