- Win
- 44.7%
- ▼5.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 38
- Pick · Ban
- 0.01 · 0.98%
- as Mid · any role
Nami Mid on NA, patch 26.20: Electrocute + Sorcery; skill order W > E > Q (each the most played of 38 games).
Low sample. 38 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Dr
Hp
×2
Hp
×263% · 41.7% won
Spells
Fl
Ig
Ig
34% · 61.5% won
Skills
››starts W E Q
32% · 41.7% won
BootsCrimson Lucidity53% · 45.0% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Starting items
×2Doran's Ring + 2 × Health Potion63% · 41.7% won · 24 gamesFew games
Boots
Crimson Lucidity53% · 45.0% won · 20 gamesFew games
Every option as a table3 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Crimson LucidityFew games | 53% | 45.0% | 25.8%–65.8% | 20 |
| Starting items | ||||
| Doran's Ring + 2 × Health PotionFew games | 63% | 41.7% | 24.5%–61.2% | 24 |
| Finished items | ||||
| Luden's EchoFew games | 53% | 45.0% | 25.8%–65.8% | 20 |
Questions
What skill order do Nami Mid players use?
Most often they max W, E, Q and start W, E, Q: 32% of 38 games with a skill order in all ranks, patch 26.20, 41.7% win rate.
Which summoner spells do Nami Mid players take?
Flash and Ignite, in 34% of 38 games in all ranks, patch 26.20, 61.5% win rate.










