NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
44.7%
▼5.3 vs Mid
LP a game
—
Not enough games
Games
38
Pick · Ban
0.01 · 0.98%
as Mid · any role
Few games

How we measure

Nami Mid on NA, patch 26.20: Electrocute + Sorcery; skill order W > E > Q (each the most played of 38 games).

Low sample. 38 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 50% of games
Every rune with its win rate3 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games71%37.0%21.5–55.8%
ScorchFew games58%27.3%13.2–48.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games53%45.0%25.8–65.8%

Questions

What keystone do Nami Mid players take on NA?

Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 38 games in all ranks, patch 26.20, 35.3% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 50% of 38 games in all ranks, patch 26.20, 31.6% win rate.