- Win
- 44.7%
- ▼5.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 38
- Pick · Ban
- 0.01 · 0.98%
- as Mid · any role
Nami Mid on NA, patch 26.20: Electrocute + Sorcery; skill order W > E > Q (each the most played of 38 games).
Low sample. 38 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 50% of games
Every rune with its win rate3 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 71% | 37.0% | 21.5–55.8% |
| ScorchFew games | 58% | 27.3% | 13.2–48.2% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 53% | 45.0% | 25.8–65.8% |
Questions
What keystone do Nami Mid players take on NA?
Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 38 games in all ranks, patch 26.20, 35.3% win rate.
Which stat shards do Nami Mid players pick?
Adaptive force, Adaptive force, Health scaling: 50% of 38 games in all ranks, patch 26.20, 31.6% win rate.







